{"id":11261,"date":"2016-11-14T09:19:47","date_gmt":"2016-11-14T02:19:47","guid":{"rendered":"http:\/\/www.sgu.ac.id\/?p=11261"},"modified":"2021-12-15T14:42:40","modified_gmt":"2021-12-15T07:42:40","slug":"elevate-young-generation-knowledge-skills-sgu-held-gameathon-competition-2016","status":"publish","type":"post","link":"https:\/\/sgu.ac.id\/id\/elevate-young-generation-knowledge-skills-sgu-held-gameathon-competition-2016\/","title":{"rendered":"To Elevate the Young Generation&#039;s Knowledge &amp; Skills, SGU Held Gameathon Competition 2016"},"content":{"rendered":"<p style=\"text-align: justify\">\n\tMany of the younger generation in Indonesia like playing games during their free time. There are a lot of games available developed by both professionals as well as amateurs in Indonesia. Due to the popularity of video games, the department of Information Technology, Swiss German University (BIT SGU) organized a workshop and competition on how to create games easily using a game engine called GameSalad, an authoring tool developed by GameSalad, Inc. used by educators and non-programmers alike. It consists of a visual editor and a behavior-based logic system. GameSalad is used to teach computer science concepts, logic based thinking, and problem solving skills without all the pain of syntax. GameSalad is used by consumers and creative professionals such as graphic designers, animators, and game developers for rapidly prototyping, building and self-publishing cross-platform games and interactive media.\n<\/p>\n<p style=\"text-align: justify\">\n\tThe workshop and the competition were coordinated by BIT SGU lecturer, Mr. James Purnama, M.Sc and organized by 3<sup>rd<\/sup> semester students of BIT SGU, led by Muhammad Febriansyah. The workshop was very popular with 22 High schools and Secondary Schools in the Jabodetabek and Cikarang participating in August and September 2016. A total of 626 students took part in the event.\n<\/p>\n<p style=\"text-align: center\">\n\t<a href=\"http:\/\/www.sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-1.jpg\" rel=\"noopener\" target=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" alt=\"GAT 1\" class=\"alignnone size-large wp-image-11262\" height=\"478\" src=\"http:\/\/www.sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-1-1024x683.jpg\" title=\"\" width=\"717\" srcset=\"https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-1-1024x683.jpg 1024w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-1-300x200.jpg 300w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-1-768x512.jpg 768w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-1-255x170.jpg 255w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-1.jpg 1218w\" sizes=\"auto, (max-width: 717px) 100vw, 717px\" \/><\/a>\n<\/p>\n<p align=\"center\">\n\t<strong>Caption: All SGU GameAthon Participants (107 students, 38 teams, 19 High Schools)<\/strong>\n<\/p>\n<p style=\"text-align: justify\">\n\tThe workshop was followed up by a game creation competition on Saturday, 1 October 2016, called GameAthon. The theme of the competition was &ldquo;Indonesia untuk Dunia (Indonesia for the World)&rdquo;. The games created by the students had to &nbsp;follow the theme. This competition was team based, consisting of 3 students per team. The competition ran non-stop for 12 hours, creating the games at Swiss German University starting from 8.00 until 20.00. A total of 107 students were grouped into 38 teams from 19 different high schools. During the 12-hour competition, the students had two breaks for lunch and dinner and they were also allowed to have short rests at any time to enjoy snacks. All participants were enthusiastic, and no team finished early. All participants received Participation Certificates and free Entrance Test Vouchers for SGU worth Rp. 400.000,-.\n<\/p>\n<p style=\"text-align: justify\">\n\t<a href=\"http:\/\/www.sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-3.jpg\" rel=\"noopener\" target=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" alt=\"GAT 3\" class=\"alignnone size-full wp-image-11264\" height=\"236\" src=\"http:\/\/www.sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-3.jpg\" title=\"\" width=\"354\" srcset=\"https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-3.jpg 818w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-3-300x200.jpg 300w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-3-768x513.jpg 768w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-3-255x170.jpg 255w\" sizes=\"auto, (max-width: 354px) 100vw, 354px\" \/><\/a> <a href=\"http:\/\/www.sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-2.jpg\" rel=\"noopener\" target=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" alt=\"GAT 2\" class=\"alignnone size-full wp-image-11263\" height=\"234\" src=\"http:\/\/www.sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-2.jpg\" title=\"\" width=\"351\" srcset=\"https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-2.jpg 811w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-2-300x200.jpg 300w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-2-768x512.jpg 768w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-2-255x170.jpg 255w\" sizes=\"auto, (max-width: 351px) 100vw, 351px\" \/><\/a>\n<\/p>\n<p align=\"center\">\n\t<strong>Caption: Competition Situation in Room 1 and 2. There are 6 rooms used for SGU GameAthon.<\/strong>\n<\/p>\n<p style=\"text-align: justify\">\n\tAfter the competition, the committee uploaded all 38 games to Google Play, accessible to all Android users, with tagline: &ldquo;SGU Gameathon&rdquo;. The judges were SGU Alumni and Game\/Android developers including Mr. Randy Anthony (CEO PT. Republik Media Kreatif), Mr. Joshua Tommy and Mr. Jonathan Simananda (Founders of bareng.id) and Mr. Michael (SGU Lecturer). The judges rated the games against the following criteria: related theme, creativity, design, story line, and willingness to play the games repeatedly.\n<\/p>\n<p style=\"text-align: center\">\n\t<a href=\"http:\/\/www.sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT4.png\"><img loading=\"lazy\" decoding=\"async\" alt=\"GAT4\" class=\"alignnone size-full wp-image-11266\" height=\"598\" src=\"http:\/\/www.sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT4.png\" width=\"593\" srcset=\"https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT4.png 593w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT4-150x150.png 150w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT4-297x300.png 297w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT4-50x50.png 50w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT4-80x80.png 80w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT4-100x100.png 100w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT4-255x257.png 255w\" sizes=\"auto, (max-width: 593px) 100vw, 593px\" \/><\/a>\n<\/p>\n<p align=\"center\">\n\t<strong>Caption: List of 38 Games in Google Play<\/strong>\n<\/p>\n<p>\n\tThe winner announcement was made during SGU Day on Saturday, 8 October 2016. After tight discussion among the judges, they decided that the winners were:\n<\/p>\n<p>\n\tFirst Winner:\n<\/p>\n<p>\n\tSchool: SMA Atisa Dipamkara\n<\/p>\n<p>\n\tTeam Members: Adi Citta Agitsha Justitio, Bryan Allen, Yuana Yesika.\n<\/p>\n<p>\n\tGame Title: Save Cendrawasih\n<\/p>\n<p>\n\tPrize: Rp. 3.750.000,-\/team, 25% scholarship to SGU for Development Fee and 1<sup>st<\/sup> semester Fee for each student (worth Rp. 20.250.000,-\/student) and Award Certificates .\n<\/p>\n<p>\n\tSecond Winner:\n<\/p>\n<p>\n\tSchool: SMA Al-Izhar\n<\/p>\n<p>\n\tTeam Members: Anggrio Wildanhadi Sutopo, Fauzan Aulia, Faiz Fadhilla Soemawilaga.\n<\/p>\n<p>\n\tGame Title: Bambu Runcing\n<\/p>\n<p>\n\tPrice: Rp. 2.250.000,-\/team and 15% scholarship in SGU for Development Fee and 1<sup>st<\/sup> semester Fee for each student (worth Rp. 12.150.000,-\/student) and Award Certificates.\n<\/p>\n<p>\n\tThird Winner:\n<\/p>\n<p>\n\tSchool: SMA High Scope Indonesia\n<\/p>\n<p>\n\tTeam Members: Farasya Daninda Achda, Devara FT.\n<\/p>\n<p>\n\tGame Title: Run Timun\n<\/p>\n<p>\n\tPrice: Rp. 1.500.000,-\/team and 5% scholarship in SGU for Development Fee and 1<sup>st<\/sup> semester Fee for each student (worth Rp. 4.050.000,-\/student) and Award Certificates.\n<\/p>\n<p style=\"text-align: center\">\n\t<a href=\"http:\/\/www.sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-5.png\" rel=\"noopener\" target=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" alt=\"GAT 5\" class=\"alignnone size-full wp-image-11265\" height=\"358\" src=\"http:\/\/www.sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-5.png\" title=\"\" width=\"353\" srcset=\"https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-5.png 588w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-5-296x300.png 296w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-5-50x50.png 50w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-5-80x80.png 80w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-5-100x100.png 100w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT-5-255x258.png 255w\" sizes=\"auto, (max-width: 353px) 100vw, 353px\" \/><\/a> <a href=\"http:\/\/www.sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT6.png\" rel=\"noopener\" target=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" alt=\"GAT6\" class=\"alignnone size-full wp-image-11267\" height=\"340\" src=\"http:\/\/www.sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT6.png\" title=\"\" width=\"356\" srcset=\"https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT6.png 593w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT6-300x287.png 300w,  https:\/\/sgu.ac.id\/wp-content\/uploads\/2016\/11\/GAT6-255x244.png 255w\" sizes=\"auto, (max-width: 356px) 100vw, 356px\" \/><\/a>\n<\/p>\n<p align=\"center\">\n\t<strong>Caption: The Winners of SGU Game-athon Competition<\/strong>\n<\/p>\n<p style=\"text-align: justify\">\n\tIn addition to the winners,&nbsp; another award was given for the Game with the highest downloads in Google Play. The count was closed on Monday, 31 October 2016, and the winner was Save Cendrawasih from SMA Atisa Dipamkara, with a total of 248 downloads. They received a prize of &nbsp;Rp. 600.000,-\/team and &ldquo;Favorite&rdquo; Team Certificates.\n<\/p>\n<p style=\"text-align: justify\">\n\tThis competition aims to build the community of young Game Developers in high schools and will be organized annually by the department of Information Technology with many exciting Game Creation themes.\n<\/p>\n<p style=\"text-align: justify\">\n\tThis competition was sponsored by Wealthy Group (<a href=\"http:\/\/wealthy.id\/\">http:\/\/wealthy.id\/<\/a>) and supported by Bareng.Id.<\/p>","protected":false},"excerpt":{"rendered":"<p>Many of the younger generation in Indonesia like playing games during their free time. There are a lot of games available developed by both professionals as well as amateurs in Indonesia. Due to the popularity of video games, the department of Information Technology, Swiss German University (BIT SGU) organized a workshop and competition on how<\/p>","protected":false},"author":1,"featured_media":11262,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_themeisle_gutenberg_block_has_review":false,"footnotes":""},"categories":[116],"tags":[],"class_list":["post-11261","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>To Elevate the Young Generation&#039;s Knowledge &amp; Skills, SGU Held Gameathon Competition 2016 &#8211; Swiss German University<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sgu.ac.id\/id\/elevate-young-generation-knowledge-skills-sgu-held-gameathon-competition-2016\/\" \/>\n<meta property=\"og:locale\" content=\"id_ID\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"To Elevate the Young Generation&#039;s Knowledge &amp; Skills, SGU Held Gameathon Competition 2016 &#8211; Swiss German University\" \/>\n<meta property=\"og:description\" content=\"Many of the younger generation in Indonesia like playing games during their free time. 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